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Motion Capture

Nvidia Hits $5.26 Trillion, Becomes Most Valuable Company Ever

Recording Mode Off — plain dark background
Lower Third Name Tag

Guest or host ID. Slides up, holds, exits at 3s.

Jane Sterling
Funding Analyst
Sterling Intelligence

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Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Nvidia Market Cap Milestone
$ 0T
First chip company in history to cross $5 trillion — April 24, 2026
▲ No chip company had ever reached this level before

Funding & Market Card Capital / Revenue

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Record Market Capitalization
$ 0T
Most valuable public company in history as of April 28, 2026
▲ Leads nearest rival Alphabet by approximately $1 trillion

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The Field — Market Cap
$3.97T
Apple
$3.13T
Microsoft
$2.82T
Amazon

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NVDA Stock Trajectory
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Nvidia stock has risen more than 14 times since late 2022
Gaming GPU maker → most valuable company in history · ~3.5 years
▲ From niche to $5T in one AI cycle

Finance Chart Card Comparative Performance

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Nvidia vs AMD — Last 3 Months
Through the $5 trillion milestone and the April 24 semiconductor sector surge
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Nvidia AMD Source: Yahoo Finance · April 2026

Multi-Metric Strip Dashboard

Three stats in a bottom bar that slides up over footage.

Q4 FY2026 Earnings
$68.1B
Revenue
73%
YoY Growth
75.2%
Gross Margin

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Q1 FY2027 Revenue Guidance
$ 0B
~77% year-over-year growth implied — growth rate still accelerating
▲ More in one quarter than full prior-year periods

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Jensen's Projection — Blackwell + Vera Rubin
$ 0T
Minimum cumulative chip revenue by end of 2027
"In fact, we are going to be short." — Jensen Huang

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Hyperscaler AI Capex — 2026 Combined
$ 0B
Amazon ~$200B · Microsoft ~$146B · Meta ~$115–135B — most runs on Nvidia
▲ Three customers. One year. $700 billion.

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Data Center GPU Market
0%
Nvidia's share of the data center GPU market
AI Accelerator Landscape · 2026
AMD is the only alternative at scale for secondary workloads

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

U.S. Export Restriction Charge
$ 0B
Q1 FY2027 hit from H20 chip ban to China
▼ Direct cost of export controls in a single quarter

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Annual China Revenue Stripped
$ 0B
Cumulative export controls have removed this from Nvidia's annual model
▼ Country-sized hole — and legislation wants it larger

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House Foreign Affairs Committee
0
Voted 42-to-2 to advance Blackwell-class chip ban on China
Bipartisan · April 2026
▼ Threatens to widen export restrictions beyond H20

Funding & Market Card Capital / Revenue

Dollar figures with animated count-up. Green accent for financial data.

Potential Annual China Revenue
$ 0B
Jensen's estimate if compliant chip sales to China were permitted
Larger than total annual revenue of most technology companies
Capture order: top to bottom. Click any preview to enter fullscreen with a 3-second countdown — perfect for OBS.
Recording: use OBS Window Capture cropped to the preview frame, or fullscreen + display capture. Hit Replay, then record. Output drops as an overlay track in your editor.
Palette: the palette saved in motion_kit auto-applies here via localStorage.
Editor workflow — what to do after capturing here:
  1. Generate the avatar look in HeyGen using this episode's HEYGEN_LOOK prompt + the SCRIPT field as the read. Kick the render and grab a coffee.
  2. While HeyGen renders: capture the motion graphics above (top-to-bottom = capture order), grab b-roll, gather logos / photos as transparent PNGs, drop everything into your working folder.
  3. When HeyGen finishes: download both the rendered video and the timecoded transcript (.srt or .vtt). Drop the transcript at:
    /home/jaysoncraig/public_html/sandbox/data/faces/.build/nvidia-5-trillion/transcript.srt
  4. Generate the Resolve marker CSV + printable shot-list:
    python3 /home/jaysoncraig/.claude/scripts/generate-resolve-markers.py --slug nvidia-5-trillion
    Outputs: /home/jaysoncraig/public_html/sandbox/data/faces/.build/nvidia-5-trillion/timeline-markers.csv and /home/jaysoncraig/public_html/sandbox/data/faces/.build/nvidia-5-trillion/shot-list.html
  5. Open DaVinci Resolve, set the project framerate (the marker tool emits 30fps by default; pass --framerate 60 if your project is 60), drop the HeyGen video on V1.
  6. Timeline header → Import → Marker List from CSV → select timeline-markers.csv. Every cue lands as a colored marker on the correct track: Yellow=TalkingHead, Cyan=VoiceoverScene, Red=Cut, Green=B-roll, Pink=StatCard.
  7. Drop motion-graphic captures, b-roll clips, and stat-card overlays onto the marked positions. The shot-list HTML is your printable fallback if any markers look off.
  8. Export → render → upload. After publish, drop the YouTube URL into the episode's .repurpose.txt placeholders for the cross-channel pack.